TNA IMPACT VIDEO GAME REVIEW
I’m a die hard wrestling video game fan. I’ve played wrestling games since the arcade Wrestlemania game in the 80’s. Once I got the chance to play as Hulk Hogan, Randy Savage, and The Ultimate Warrior I was hooked. Now there have been some very good wrestling games(WWE SMACKDOWN series) and the downright perfect(WWE NO MERCY, WRESTLEMANIA 2000, WCW VS NWO) and the downright awful(WCW BACKSTAGE, WWF ATTITUDE). There’s a history of awesome controls, but sometimes out of nowhere someone will totally for go that perfect model and make their own and fail. Now TNA IMPACT, isn’t the worst…it’s barely pretty good. The graphics are very, very good. But when you get to the gameplay, it feels like a fighting game…and not a very fun one. The problem I have with the TNA IMPACT brand and video game is that the moves never really feel like they’re powerful. The fact that when I hit a big move the opponent doesn’t spend half a second on the ground, unless they’re stunned, is ridiculous. Now when we get to the game itself, there’s nothing really there, I have to play through the pretty dumb storyline to unlock bubba ray…really? There’s no belts in exhibition mode, which makes exhibition matches pretty boring. I’m not sure what MIDWAY was thinking, it’s not as if there has never been a wrestling game. There is proof that a control system can be made that feels perfect, but they decided to make it so that I have to cramp my hand to perform normal moves, that are used alot.
It also doesn’t help to have the action button do so much. I try to pin someone near the ropes and I roll out of the ring. I have to say that the animations are excellent and look very fluid…too bad the game doesn’t really fit the awesome animations. It does feel great to be able to bounce off ropes and out of the ring without having to wait for the game to get ready for it. Now as good as the the animations are it doesn’t mean they work all the time. The counter system, when it works, looks insane and you can reverse any move(in theory). When it doesn’t work it’s awful, you actually have to time the button press after the button shows up on screen which is very odd. The tag team matches and system are totally broken. With a very lackluster game build, I don’t understand why it was rushed out. I read a interview on IGN.COM with the makers of the game and they kept saying in so many words”No we don’t have that in the game, but we’ll put it in the next one” Well if this game isn’t well received(and I’m very sure it hasn’t been) what makes you think your going to get another shot. I always learned that first impressions are lasting ones, and I don’t have a very good first impression about the TNA IMPACT game.
CHARLES’ GRADE: D
PROS: GRAPHICS ARE VERY NICE, WRESTLING MOVE ANIMATIONS ARE GREAT(WHEN THEY AREN’T HAMPERED BY THE CONTROLS)
CONS: CONTROLS ARE RESPONSIVE ONE MINUTE AND WACKY THE NEXT, LACK OF ROBUST GAME FEATURES MAKE THIS A SKELETON OF A “COULDA” BEEN VERY GOOD GAME, DOESN’T UNDERSTAND THE DIFFERENCE BETWEEN A FIGHTING GAME AND A WRESTLING GAME WITH FIGHTING.